Advantages / Disadvantages:
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Name
Player name
Point Total
Ht
Wt
Size Modifier
Age
Unspent pts
Appearance
ST
[
10/lvl
]
HP
CURRENT
[
ST
]
DX
[
20/lvl
]
Will
[
IQ
]
IQ
[
20/lvl
]
Per
[
IQ
]
HT
[
10/lvl
]
FP
CURRENT
[
HT
]
BASIC LIFT
(ST*ST)/5
BASIC SPEED
(HT+DX)/4
BASIC MOVE
Encumbrance
Move
Dodge
BM+3
None (0) = BL
BM * 1
Dodge
Light (1) = 2 * BL
BM * 0.8
Dodge -1
Medium (2) = 3 * BL
BM * 0.6
Dodge -2
Heavy (3) = 6 * BL
BM * 0.4
Dodge -3
X-Heavy (4) = 10 * BL
BM * 0.2
Dodge -4
ADVANTAGES AND PERKS
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DISADVANTAGES AND QUIRKS
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SKILLS
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Name
HAND WEAPONS
Weapon
Damage
Reach
Parry
Notes
Cost
Weight
RANGED WEAPONS
Weapon
Damage
Acc
Range
RoF
Shots
ST
Bulk
Rcl
LC
Notes
Cost
Weight
SPEED/RANGE TABLE
For complete table, see p. 550.
Speed/Range Modifier
Linear Measurement range/speed (yd)
0
2 or less
-1
3
-2
5
-3
7
-4
10
-5
15
-6
20
-7
30
-8
50
-9
70
-10
100
-11
150
-12
200
-13
300
-14
500
-15
700
HIT LOCATION
Modifier
Location
0
Torso
-2
Arm/Leg
-3
Groin
-4
Hand
-5
Face
-7
Skull
Impl or Pi attacks can target vitals at -3 or eyes at -9.
CHARACTER NOTES
ARMOR & POSSESSIONS
Item
Location
Ⓖ :
Ⓢ :
Ⓒ :
Cost
Weight